After passing through the third gate, remove the time portal so the cube keeps floating and presses against the big button on the ceiling. It’s done in this order because changing the portals in the past will change where they are in the future, but not the other way around. ![]() Finish by creating a new time portal on the upper right side of the room, so the light bridge from the future enters the present and prevents the cube from rising any higher. Shoot the ‘receiving end’ portal on the surface in the upper left corner of the wall, and then return to the present. Shoot a portal under the companion cube drop ahead and another onto one of the ceiling panels as shown. The player needs to get the cube to stop rising so it stays in place and redirects the laser into a reticle, so go to the future and fire a new portal at the light bridge there. Start this test chamber by traveling to the present through a time portal. This will cause it to gradually float to the ceiling where the laser is. Start by shooting one portal at the end surface of the excursion funnel, then another underneath the cube that was just used to redirect the laser. This section can be difficult, so feel free to create a save file before attempting this part of the puzzle. Create it, then get ready for some fast-paced portal placing. In between the second and third gate, there’s a surface only for time portals that are opened by pressing a button. Now that the first gate is open, head there and create a new portal so the laser goes through the present cube once again, thus opening the second gate. It’s important that it’s done out of order like this, because the moment the present cube is rearranged, the future one will vanish. Create a new portal in the area underneath the laser gates and use the future cube to redirect the laser into the reticle with the number one dice block. Thinking in four dimensions is vital to solving 25 brand new mind-bending puzzles. The mod builds on the concepts of the main game by allowing you to place a third portal, which enables traveling between two different timelines. This will disable the second laser gate, but what about the first? Another laser cube is needed, so head to the future and grab the future version of the same cube and bring it back to the present. Portal Reloaded is a free, community made modification for Portal 2. Solving Chamber 20 in Portal Reloaded Upon first entering the chamber, the test subject will notice two platforms that lead to the exit. Then, use the cube to redirect the laser into the reticle next to the symbol with the two dice. Here are the steps needed to overcome chamber 20. Fire a new portal into the portal surface near the ceiling where the laser is firing and then another one on the surface right of the stairs. If you have finished all other steps, the test Chamber 15 will be complete. Place an orange portal on the far wall, for the laser to go through and activate receiver three. Climb the stairs here, and then place the cube on the activator switch. ![]() This special cube can redirect thermal discouragement beams or the red lasers. Use a portal to get back to the present without going through the particle field This is essential. ![]() To begin, press the button on the left side of the room to drop a cube into the excursion funnel and then fire one portal where the funnel ends and another on the ground so the player can grab the cube.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |